Jacob A. DouglasBEFORE YOU COMMIT, RUN THE NUMBERS.PLAYTEST EDITION

3 JOBS. ONE STUDIO. YOUR CALL.

Studio/ Deadline.

Keep the cash.
Keep the crew.
Keep your word.

Run a fictional creative business through cash, staffing and client decisions. Mira runs the crew. Jules makes the work. You make the calls. Can you get through three jobs together?

About 3 minutes per job. No signup. Progress stays in this page.

Just try one job
Mira and Jules planning a job in a colorful studio
Your decisions follow the crew into the next job.
Game rules and money assumptions

This is a fictional studio. All three jobs use invented budgets. Crew mood and client trust are story scores, not real predictions. At 60 or below, they need care. There is no speed timer.

The day counter follows your choices. Money arrives on day 56. Your pre-approved credit limit is $10,000 per job. You may draw more than once within that limit. Each draw costs a 3% draw fee plus 24% yearly interest for the days until day 56, rounded to the nearest dollar. These are invented loan terms, not a current bank quote or offer. Each job pays back all credit and fees at settlement. Costs carry into your next cash balance.

Job earnings leave out rent, tax, and your own pay. The campaign carries cash, crew mood, and client trust into the next job. A tired crew needs a $600 rest cover plan. Low trust adds two review days. A fresh start resets all progress.

BILL DUE

You need cash to keep going.

Your approved credit

Game terms: 3% per draw plus 24% yearly interest until day 56. Fictional example, not a bank quote.

Start a fresh studio?

This clears the campaign. Your current job and results will be lost.